Elias Joa
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Recent activity by Elias Joa-
An issue now is that we get large coefficients for the variables that often are added that are similar, while all the unique variables (for example per player) always has a coefficient of 1. This l...
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I see. Well thanks for tipsing me about it! Fixed all my memory problems, even allowing me to parallelize it and finish the rating calculations twenty times faster.
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Is there any documentation on ._normalize()? Cannot find it.
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I ended up using ._normalize(). Will hopefully solve the issues. If not, the solution will be to keep track of all coefficients and creating the LinExpression only right before solving the model.
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Oh wow i was not aware, so I can then use quicksum(List of linexressions)._normalize(). I made this function instead, which aggregates coefficients: def quicksum_acc(lin_exprs): var_coeff_map =...
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Great, thanks a lot! Furthermore, maybe there is a way to make the function actually able to input a list of LinExpressions, returning one LinExpression with coefficients aggregated. Like quicksum,...
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Thanks! Any idea on the time complexity of this function? Experiencing a massive increase in runtime, but indeed no memory problems anymore.
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It does indeed happen during construction of these expressions. To give some perspective there are 62000 games, and around 24 players per game, and all of these have a specific base rating decision...