Elias Joa
- 合計アクティビティ 10
- 前回のアクティビティ
- メンバー登録日
- フォロー 0ユーザー
- フォロワー 0ユーザー
- 投票 0
- サブスクリプション 1
コメント
Elias Joaによる最近のアクティビティ-
An issue now is that we get large coefficients for the variables that often are added that are similar, while all the unique variables (for example per player) always has a coefficient of 1. This l...
-
I see. Well thanks for tipsing me about it! Fixed all my memory problems, even allowing me to parallelize it and finish the rating calculations twenty times faster.
-
Is there any documentation on ._normalize()? Cannot find it.
-
I ended up using ._normalize(). Will hopefully solve the issues. If not, the solution will be to keep track of all coefficients and creating the LinExpression only right before solving the model.
-
Oh wow i was not aware, so I can then use quicksum(List of linexressions)._normalize(). I made this function instead, which aggregates coefficients: def quicksum_acc(lin_exprs): var_coeff_map =...
-
Great, thanks a lot! Furthermore, maybe there is a way to make the function actually able to input a list of LinExpressions, returning one LinExpression with coefficients aggregated. Like quicksum,...
-
Thanks! Any idea on the time complexity of this function? Experiencing a massive increase in runtime, but indeed no memory problems anymore.
-
It does indeed happen during construction of these expressions. To give some perspective there are 62000 games, and around 24 players per game, and all of these have a specific base rating decision...